When developing for a statically typed language like C++, there usually is quite a bit of redundancy during the development, especially when creating a completely new piece of code. A powerful IDE with deep code understandic theoretically could save a significant amount of the writing work. My goal with KDevelop4 is to allow the user only to concentrate on the “content” of the code, without wasting too much time with creating or adapting declarations in several different places.
To reach this goal, code-completion is not enough. Sometimes it is not possible to properly guess what the user wants to do during typing, but once a statement is completed, it becomes clear. Also the completion-list is not suitable as a user-interface for everything.
During the last weeks I have implement an Assistant architecture within KDevelop. In general it is kind of similar to the bulbs or paperclips known from several office applications, with the main difference of actually bein useful. :-) An assistant can watch the happenings in the editor, duchain, etc., and pop up a non-intrusive popup with some keyboard-accessible options as soon as the assistant thinks it can do something useful for the user.
The first assistant I implemented already more than a week ago was one that could automatically adapt changed function-signatures of declarations and definitions. Personally I hate having to do exactly the same thing twice, thus this thing compes very handy. As soon as you significantly change a definition- or declaration-signature, you will see this:
At the bottom you see the assistant popup. Every popup has an associated action with a number, and you can execute the action using the ALT+Number combination. So you will get this effect:
This is already a quite useful assistant, since it saves you from a part of C++ that I personally sometimes find a bit frustrating. But not any more. :-)
Automatic Declaration Creation
There is other much more significant types of redundancy when programming for statically typed languages. One such example is iterator names. Why do I always have to write out their name completely? Even with code-completion, it sucks, since the iterator variable type is logically completely determined alone by the value you assign to it. Now with KDevelop, you can save a lot of this. If the type of the variable is determined by the assignment, just don’t write the type by yourself, but let the IDE do it for you:
Just push ALT+1 and get this:
Now when you’re designing an algorithm, you can just write as if you were writing python, and let KDevelop create the variable declarations for you:
The assistant gives you this:
But it gets even more interesting. If you try calling a function that does not exist yet, you will get this option:
And the assistant will give you this, notice that even the return-type has been correctly matched to the context:
This also works within the local class:
Here the result, notice that the return-type is automatically a reference when you assign something to it in the call:
Together with all the other conveniences of KDevelop4, like automatic adding of includes, automatic creation of function-definitions, a class-wizard that correctly places all the includes and writes added files into the CMakeLists.txt, the Qt Documentation Integration, Code-Browsing, etc., KDevelop is a really productive IDE.
This is one of the few large features that I yet wanted to implement before a release, now there’s not many major features left on my todo list. Although I’m quite sure I will get some more ideas, the next major task is improving the usability, killing all the little bugs, and improving the performance and scalability of the duchain store so it doesn’t get slow once some size has reached.
The other parts of KDevelop are doing ok, but unfortunately the debugger still hasn’t made it into a usable state, it’s the one big gap that’s still there in KDevelops functionality.